scape_follow
Follow a player from the current roster at two-cell distance, including usable same-world portals/floor entrances. Lasts up to five minutes; observe pursuit status. Stop cancels it.
Replace player with an ID from the current roster. Returns an operation ID; observe pursuit.status. Holds within two cells, follows across usable same-world travel, and lasts at most five minutes.
Arguments
| Field | Required | Type | Notes |
|---|---|---|---|
player | Required | string | |
commandId | Optional | string | Optional stable ID for retrying this exact action. Reuse only with identical arguments in the same game session. |
Example
json
{
"player": "player-from-roster"
}1
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Examples show tool arguments. Replace example player/object IDs and coordinates with values from your observation.
Returns
Successful result value, shown as a TypeScript shape:
ts
type Result = { operationId: string; commandId: string };1
Read this from MCP structuredContent or parse the text content. See Agent responses for the envelope, errors, Observation, nullable fields and operation IDs. Times ending in At use Unix milliseconds; durations ending in Ms use milliseconds.
Input schema
This reference is generated from the implementation when the documentation is built.
json
{
"type": "object",
"properties": {
"player": {
"type": "string",
"minLength": 1,
"maxLength": 200
},
"commandId": {
"description": "Optional stable ID for retrying this exact action. Reuse only with identical arguments in the same game session.",
"type": "string",
"pattern": "^[A-Za-z0-9_-]{16,80}$"
}
},
"required": [
"player"
],
"$schema": "https://json-schema.org/draft/2020-12/schema",
"additionalProperties": false
}1
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