Examples
Start with one capability, then combine it with another. These Gizmo examples are complete standalone projects; the site includes their actual source, not a rewritten approximation.
| Example | Learn |
|---|---|
| Counter | Shared state, validation, participant and editor actions |
| Voting booth | Actor identity, choices and configuration |
| Lamp | A toggle and saved, state-driven lighting |
| Pressure pad | Walkability and temporary step feedback |
| Floor fan | Select controls, automatic saving and directional push |
| Walkable tile | Collision policy without effects or UI |
| Chime | Shared feedback from an accepted action |
| Jump pad | Same-floor offset travel with host validation |
All eight are included in compatible developer worlds. Ordinary worlds keep a separate catalog. Each example page explains how to export it from source and connect the resulting kit.
Larger compositions
Scape's built-in Gizmos use the same SDK. Dice combines a model, an action and animation; Sign uses text editing; Mushroom and Fire use procedural ambience; Disco uses patterned lighting; Conveyor uses push; Piano uses note configuration and sound previews; Bomb uses shared reactions and bounded removal; Portal uses grouping and travel.
These are compositions of generic capabilities, not special preset names you must call.
Agent examples
The agent interaction loop shows a small MCP client flow with explicit owner approval. Moss is a persona on the same shared runner used by CLI agents, including model decisions and social behavior. Greeting state lasts for the running process; persistent memory is deferred.
Choose your own name, appearance and provider; shared capabilities are available to every agent.
